If one of your team mates is downed during a fire fight then akin to Gears of War you must attempt to reach him with your magical syringe of medical goodness before he turns up his toes and begin to pong. Your AI controlled team mates aren't stupid either, they'll follow, provide cover, follow your orders with ease, point at an area press a button and they'll go to it and attempt to find cover. Each level is well balanced so that they provide you with the maximum amount of excitement possible. The intense shootouts are extremely well placed out so that you are not overwhelmed with an endless onslaught of terrorist fodder as you move between checkpoints, also the length between these gunfights are just right so you aren't spending hours retracing steps to find an objective. From start to finish the 7 main acts and it's several sub scenes per act are just a non stop rollercoaster of action, plot twists and suspense as you battle to save Vegas from the terrorist threat. Now Bishop's team mates are Jung Park, a Korean electronics expert and Michael Walters, a British demolitions expert, now if you have watched the trailer for this game then you would have noticed Park being depicted as the team sniper, yet throughout my playtime of this title I fail to recall at any point Park holding a sniper rifle, it seems the transition from trailer to main title our pal Jung has lost the ability snipe and favours assault rifles. As the plot unfolds, however, the setting moves away from Las Vegas to other places, such as a small town in Nevada, unlike in the first Rainbow Six: Vegas, which was mainly in Las Vegas. Terrorists have seized control of Las Vegas to instil widespread panic in both the public as well as law enforcement agencies, such as the NSA, NATO, Rainbow, as well as local SWAT. Now via the magic of flux capacitors and 1.21 gigawatts we transport forward 5 years. Throughout the remainder of the mission Nowak tries to apologise for his mistake to Bishop but is told to save it so it may be discussed later. If you host a co-operative campaign game then you control Bishop, though if you join a co-op game then you take control of Knight, the appearance of which is down to your own persistent character, the role of Knight is merely limited to a co-op player and does not hold a vital role within the campaign game unlike titles such as Gears of War or Halo 3 nor can the co-op player give orders to the AI controlled team mates, but will allow the player to unlock the co-op achievements of the game.ĭuring the mission Nowak decides to take matters into his own hands and fires upon a group of terrorists during negotiations, disobeying the order of "Six", (Six is the radio code for Rainbow's commander, a one Ding Chavez of previous Rainbow Six fame), and generally screwing the whole operation up as the negotiator receives an unhealthy dose of terrorist bullet bum spray as they panic over Nowak's assault. In this incarnation of the Vegas storyline you take control of Bishop, the main protagonist of the game, taking control of 2 team mates, the aforementioned Keller and Gabriel Nowak. The setting for the game initially begins in Pic des Pyréneés, France, though the story promptly moves five years forward to Las Vegas, in The United States of America Land on July 2, 2010, the same day of Logan Keller's arrival to Las Vegas in Rainbow Six: Vegas. Here we are with Tom Clancy's part prequel/part sequel to the rather good Rainbow Six: Vegas, imaginatively titled Rainbow Six: Vegas 2 and before I begin with the proceedings, may I take this opportunity to say that this game may be one of the finest pieces of digital entertainment I have had the pleasure of playing. Reviews // 6th Nov 2008 - 15 years ago // By Neil 'Wedge' Hetherington Rainbow Six: Vegas 2 Review
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